Play. Station 4 technical specifications - Wikipedia. The Play. Station 4 technical specifications describe the various components of the Play. Station 4 (PS4) video game console.
Versions[edit]The original released 5. GB HDD PS4s had manufacture serial numbers of the form CUH- 1. XXA; a minor modification with a different form of Wi. Fi Microstrip antenna was registered in mid 2.
CUH- 1. 1XXA.[1][2]In 2. CUH- 1. 2 series as variants CUH- 1.
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A and CUH- 1. 21. B with 5. 00. GB and 1. TB storage respectively) were certified in the USA by the FCC. Differences between the CUH- 1. CUH- 1. 2 series included a reduction in rated power from 2.
W to 2. 30. W, a reduction in weight from 2. The CUH- 1. 2xx series are also referred to as the "C chassis" variant of the PS4.[6]In late June 2. TB CUH- 1. 1 series machine was announced for European/PAL markets.[7]The CUH- 1.
June 2. 01. 5, releasing first in Japan, then worldwide. Changes to the design included a matte black HDD cover replacing the original gloss black version.[8][9][1. Other minor changes to the design included mechanical buttons replacing electrostatic touch sensitive ones, and a shorter LED indicator on the top surface of the console.[1. Internally the CUH- 1. GB (from a previous 1. MB).[1. 3]At a Play.
Station official event in New York (USA) in September 2. Sony officially announced a new redesigned PS4, the CUH- 2.
PS4 slim") for sale from 1. Sep at $2. 99, €2. Yen for the base 5.
GB model.[1. 4][1. According to a Sony press release the new model (CUH- 2. CUH- 1. 20. 0 series.[1. A 1. TB model at 3. Yen was also announced.[1. At the same event a more powerful variant, named the "PS4 Pro" was also announced, designed for 4. K and HDR displays.[1.
Play. Station 4 Pro[edit]The upgraded 'PS4 Pro' (originally codenamed 'Neo',[1. CUH- 7. 00. 0) uses a more powerful APU initially built with a 1.
Fin. FET process from TSMC. While the number of logical processor cores (8) remained the same, CPU clock speed was increased from 1.
GHz to 2. 1. 3 GHz (3. CPU core clockrate), but with the underlying architecture unchanged.
The number of graphics Compute Units on the APU was doubled to 3. Graphics Core Next (GCN) Compute Units (from 1. MHz (from 8. 00 MHz), resulting in a theoretical single precision floating point performance metric of 4. Tera. FLOPs. Compared to the original PS4 GPU, this is a 2.
X increase in single precision FLOPs. Improvements in GPU 1. AMD Vega architecture result in the PS4 Pro having a theoretical half precision floating point performance of 8. Tera. FLOPs. Overall unified system memory architecture has been improved, with the addition of another 1.
GB segment of DDR3 DRAM. The PS4 Pro is able to use this increase in memory to swap out non- gaming applications that run in the background, like Netflix and Spotify. As a side benefit to this, an additional 5. MB of GDDR5 is available for developers to use for games adding up to 5. GB, as opposed to the 5.
GB available on base PS4 hardware. GDDR5 memory speed was increased from 5. Gbit/s (or 4x 1. 3. GHz) to 6. 8 Gbit/s (or 4x 1. GHz) increasing total memory bandwidth to 2.
GB/s which correlates to a 2. Some elements added to the design were derived from AMD's newer Polaris and newer architectures; [2. HEVC video codec supporting up to 4k resolution. Other specification changes included HDMI output to HDMI 2. HDCP 2. 2 compliance.
Wireless networking included 5 GHz band support using the IEEE 8. Bluetooth support was to version 4. LAN was as the original PS4. The rated power of the original PS4 Pro was 3. W.[1. 9]The PS4 Pro does not support Ultra HD Blu- ray (UHD BD) discs, used for 4.
K content, as the BD- ROM internal drive does not support the BDXL format (1. GB +) required for 4.
K video, on preliminary tests the console is able to recognize and play these discs on a 4. K capable USB3. 0 external disc drive. The decision not to upgrade was predicated primarily on cost.[1. Processors and memory[edit]"[We] have not built an APU quite like that for anyone else in the market. It is by far the most powerful APU we have built to date".— John Taylor, AMD[2. The Play. Station 4 uses a semi- custom Accelerated Processing Unit (APU) developed by AMD in cooperation with Sony and is manufactured by TSMC on a 2. Its APU is a single- chip that combines a central processing unit (CPU) and graphics processing unit (GPU), as well as other components such as a memory controller and video decoder/encoder.[2.
The console also includes secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay.[2. These tasks can be handled seamlessly in the background during gameplay or while the system is in sleep mode.[2. Though not much is publicly known of the PS4's audio capabilities, the console also contains a dedicated hardware audio module, which can support in- game chat with minimal external resources as well as "a very large number" of MP3 streams for use in in- game audio. The main APU (2. 01.
GPUs, CPUs and memory controllers on the same die.[3. APUs contained 2.
GCN compute units on die,[3. CPUs plus CPU caches make up approximately 1. GPU compute units take up approximately 3. Device. CPU (Jaguar)GPU (GCN)Memory (GDDR5)Special features. Cores. Frequency[3. L2 cache. GFLOPSCores.
Frequency. GFLOPSPixel fillrate (GP/s)2. Texture fillrate (GT/s)3. Amount (Gi. B)Bus width (bit)Bus type. Bandwidth (GB/s)PS4dual 4 core modules.
GHz. 2 × 2 MB1. 02. MHz. 18. 43. 2. (FP1. Gi. B2. 56. GDDR5. ACEs in the GPU and additional modules.
PS4 Pro[3. 5][3. 6][3. GHz. 2 x 2 MB1. 34. MHz. 41. 97. 8 (FP3. FP1. 6)2. 9. 1. 13.
Gi. B2. 56. GDDR5. GB of DDR3 RAM for OS and Swapping. Calculates 2 half- precision floats simultaneously.
Central processing units[edit]The central processing unit (CPU) consists of two x. Jaguar CPU architecture from AMD.[2. Each core has 3. 2 k. B L1 instruction and data caches, with one shared 2 MB L2 cache per four core module.[3. The CPU's base clock speed is said to be 1. GHz. That produces a theoretical peak performance of 1. SPGFLOPS. Graphics processing unit[edit]GPU specifications[4.
Stream Processors. Texture mapping units. Raster operators. Compute units. 8 Asynchronous compute units (6. Tera. FLOPs. The graphics processing unit (GPU) is AMD's GPGPU- capable Radeon. GCN architecture, consisting of 1.
CUs) for a total of 1,1. CU), that produces a theoretical peak performance of 1. TFLOPS.[4. 1] This processing power can be used for graphics, physics simulation, or a combination of the two, or any other tasks suited for general purpose compute. GPU is mostly based on the Bonaire architecture using GCN 1. Though based on AMD's GCN architecture, there are several known differentiating factors between the PS4's GPU and current- gen PC graphics cards featuring first- gen GCN architecture: An additional dedicated 2.
GB/s bus that bypasses L1 and L2 GPU cache for direct system memory access, reducing synchronisation challenges when performing fine- grain GPGPU compute tasks. L2 cache support for simultaneous graphical and asynchronous compute tasks through the addition of a 'volatile' bit tag, providing control over cache invalidation, reducing the impact of simultaneous graphical and general purpose compute operations. An upgrade from 2 to 6. This enables finer- grain control over load- balancing of compute commands including superior game- engine integration.[4.
Audio processing unit[edit]Sharing the die with the rest of the components of the APU is a Digital signal processing. SIP block that is either identical to AMD True. Audio or shares a certain amount of similarities with it.[4. Memory controller[edit]The rest of the microchip consists of the on- diememory controller, which is shared by the CPU and the GPU and some additional logic concerned with memory access. With AMD being a founding member of and Sony a contributor to the HSA Foundation the uncore of the Play.
Station 4 supports several of the features promoted by the Heterogeneous System Architecture like e. UMA (heterogeneous Uniform Memory Access). This means the system memory is not partitioned, so that a portion of it is exclusively available to the GPU, but unified, hence enabling hardware zero- copy.[4. System memory (RAM)[edit]The PS4 contains a total of 8 Gi.
B (1. 6 × 0. 5 Gi. B (5. 12 Mi. B) for CUH1. XX/CUH1. 1XX models or 8 x 1 Gi.
B (1. 02. 4 Mi. B) for CUH1. XX models memory chips[4. GDDR5unified system memory, and is capable of running at a maximum clock frequency of 2. GHz (5. 50. 0 MT/s) with a maximum bandwidth of 1.
GB/s.[4. 1][4. 8] This is 1.